Throughout the creation of this Aira Shiratori project, I learned a lot about UVs, texturing, and lighting situations when rendering. I went into immense details on Aira's clothing and school accessories, which gave a more realistic feel to the overall project. This amount of detail greatly increased the polygon count, despite dynameshing and heavy decimation in ZBrush to make the parts 3D printable.
Turntable footage - mid shot.
Footage of close up details.
Turntable footage - wide shot.